Building on the idea that Gregorian chanting
was invented due
to the building of large churches (large reverberation times), we can
now see the large soundscape as the worldwide interconnected Internet:
an aural architecture (which has delays of up to 300 msec or more and
at each location a soundscape).
In the below diagram each location/space has or simulates the
reverberation properties (this can be a real space or a simulated one):
All the participating locations are inter linked, but each location may
have a different setup (see below). The aim is to
find a sound composition that
gives a nice/great sound experience at all locations where people can
listen
(so with speakers; like location types A and D).
The following setups for Internet sound cape can
be realized (see
also the picture):
A sound space where people can hear and take part in the sound
generation (with feedback [based on the building/space] between
microphone and speaker).
A sound space where people can take part in the sound
generation (without feedback between microphone and speaker)
A sound space where people can't interact
A sound space where people can only hear the sound generation
A mixing location is needed to determine how mixed and where in-
and output of each location are going to.
In the above picture a
sound space is depicted as a reverberations device given by Everest
(slightly changed from [2001], page
159). It is just to be seen as a logo,
there are other/better ways to do this:
Certain methods can perhaps be used to utilize
this soundscape (Blesser
[2006], chapter 5):
Make a model of such an environment
Could SuperCollider
help?
Simulate the model
Compare with actual tests
Compose specific music that would benefit from this soundscape
Some related ideas
net vs.net
The net vs. net
collective is a group of musicians exploring the potential of
high-speed networks as a real-time performance medium.
The Network Harp idea
Here
is an idea that has been implemented. It is more looking at an
individual ping and is thus not seeing each location as a soundscape,
but still it is a step into the direction.
Uncertainty and waiting
Another interesting article about uncertainties in time, distance, etc.
is this
one.
Acknowledgments
I would like to thank the following people for their help and
constructive
feedback: Julian Rohrhuber
and all other unmentioned
people.
Any remaining errors in methodology or results are my responsibility of
course!!! If you want to provide constructive feedback, let me
know.