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Internet soundscape

Building on the idea that Gregorian chanting was invented due to the building of large churches (large reverberation times), we can now see the large soundscape as the worldwide interconnected Internet: an aural architecture (which has delays of up to 300 msec or more and at each location a soundscape).
In the below diagram each location/space has or simulates the reverberation properties (this can be a real space or a simulated one):
Internet sound scape

All the participating locations are inter linked, but each location may have a different setup (see below). The aim is to find a sound composition that gives a nice/great sound experience at all locations where people can listen (so with speakers; like location types A and D).

The following setups for Internet sound cape can be realized (see also the picture):
  1. A sound space where people can hear and take part in the sound generation (with feedback [based on the building/space] between microphone and speaker).
  2. A sound space where people can take part in the sound generation (without feedback between microphone and speaker)
  3. A sound space where people can't interact
  4. A sound space where people can only hear the sound generation
  5. A mixing location is needed to determine how mixed and where in- and output of each location are going to.

In the above picture a sound space is depicted as a reverberations device given by Everest (slightly changed from [2001], page 159). It is just to be seen as a logo, there are other/better ways to do this:
A reverberation device

Certain methods can perhaps be used to utilize this soundscape (Blesser [2006], chapter 5):

Steps to take

Step to further this idea
  1. Investigate other ideas in this field.
  2. Make a model of such an environment
    Could SuperCollider help?
  3. Simulate the model
  4. Compare with actual tests
  5. Compose specific music that would benefit from this soundscape

Some related ideas

net vs.net

The net vs. net collective is a group of musicians exploring the potential of high-speed networks as a real-time performance medium. 

The Network Harp idea

Here is an idea that has been implemented. It is more looking at an individual ping and is thus not seeing each location as a soundscape, but still it is a step into the direction.

Uncertainty and waiting

Another interesting article about uncertainties in time, distance, etc. is this one.

Acknowledgments

I would like to thank the following people for their help and constructive feedback: Julian Rohrhuber and all other unmentioned people. Any remaining errors in methodology or results are my responsibility of course!!! If you want to provide constructive feedback, let me know.

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Major content related changes: Aug. 9, 2010