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Evaluating the lunar observations on July 31st 2023 at Calanais I

Introduction

On tis web page, the ground proofing of the 3D scenery of Calanais I site within Stellarium will be done at only three levels:

These three levels are hopefully enough to get a good South viewing skyline (from the end of the avenue: near stone 8 and 19). More rotations/transformations could be needed, but that cannot be determined with the present camera location.

Steps to ground proof the Calanais I 3D scenery

On July 31st 2023 some 23 photos were taken (by E. Rennie) to record the Moon going over/through the Calanais I site. These photos are being used to ground proof the Calanais I 3D scenery in Stellarium using the three mentioned levels.

The following steps have been used for the preparation

Aligning the azimuth

Aligning the apparent altitude

When the azimuth of the 3D scenery is aligned, the apparent altitude of the 3D scenery needs to be aligned:

Positioning the whole 3D laser scan

In the photos the Cnoc an Turso's skyline can be seen and this must be aligned with the Cnoc an Turso's skyline constructed by its DSM. In Stellarium one can determine the angle difference: Cnoc-XXXangle.
This can be transformed into a vertical transformation using:

Transvert = DistanceCnoc * tan(Cnoc-Vertangle)

with DistanceCnoc around 175m.

This can be transformed into a East-West transformation using:

TransEW  = DistanceCnoc * tan(Cnoc-EWangle)

Transforms in East and North direction are positive numbers.

Remember this displace is due to general height error of the 3D laser scan and the resolution of the Cnoc an Turso 25cm DSM.

First iteration

This first iteration (based on callanish1_Readjusted_20230505) will derived the results for azimuth, apparent altitude and height of whole 3D laser scan. Hopefully this first iteration gives for all three adjustment a value of (close to) zero.

Azimuth

The distribution of RotVertCon and RotVertDis are derived for different convergence_angles.

convergence_angle=from_grid (-4.03255°)

We started the analysis with the default convergence angle (from_grid) and this gave the following results:

Matching results view 2D

This gives an median RotVertCon of around -0.26deg (with a standard deviation of 0.09deg) for Method 2. As expected, the standard deviation for Method 1 is a little larger than for Method 2.

convergence_angle=-4.21667°

After doing a few iterations the best convergence_angle was -4.21667°.

Matching results view 3a

This gives an median RotVertCon of around 0deg (with a standard deviation of 0.1deg) for Method 2. As expected, the standard deviation has not changed much compared to other convergence_angle.

Apparent altitude

The Moon is visible on photo DSCF8622 where it just touches stone 27. In Stellarium (using convergence_angle=-4.21667°) the Moon is lower; thus we need to rotate the East-West axis (RotEW) of the 3D laser scan with some 7.1'.
Appaent altitude difference (photo22)
Remark: The peak seen on stone 27 looks to be an artefact. Is being investigated. Another possible artefact (missing, or wrong normal, triangles) might be at the top of stone 32.

Positioning whole 3D laser scan (transform)

The whole 3D laser scan needs to be lowered compared to Cnoc an Turso, equivalent to 8.5' (Cnoc-Vertangle) over a distance of DistanceCnoc (around 175m).
3D laser lowered compared to Cnoc an Turso
This amounts to a lowering of the whole 3D laser scan of some 44cm (Transvert).

Derived data from photos

Here is the azimuth related information (convergence_angle = -4.21667°) from the taken photos (click below picture to see it larger):

Photos made at Calanais

Findings first iteration

Initial adjustments (at the point of stone 8) for the Calanais I 3D laser scan (and keeping the Cnoc an Turso DSM the same) are:

These three adjustments might need an iterative process (as things might be depending on each other). The resultant scenery is: callanish1_Readjusted20230817.

Second iteration

The first iteration (based on callanish1_Readjusted_20230505) did not provide the correct azimuth, apparent altitude and height of whole 3D laser scan. The following sections provide the results of version callanish1_Readjusted20230817.
Hopefully this second iteration gives for all three adjustment a value of (close to) zero.

Azimuth

RotVertCon = +0deg

Matching VeiwPoint 4b

Apparent altitude

RotEW = +0.03deg
Apparen taltitude chnage in View4b
This unexpected difference could be related to the fact that an up-down rotation (azimuth) of 0.26deg (in first iteration) will also change the apparent altitude (around 0.029deg). This 0.029deg is close enough to the above 0.03deg.

Positioning whole 3D laser scan

Transvert = +31cm, but transform adjustments will be postponed to following iteration, as there exist some uncertainty of the method:
Transvert = +0cm
Cnoc and Turso in
        STellarium
TransEW  = +0cm
TransNS  = +0cm

Third iteration

The second iteration (based on callanish1_Readjusted20230817) did not provide the correct apparent altitude. The following sections provide the results of version callanish1_Readjusted20230818.

Azimuth

RotVertCon = +0deg

Apparent altitude

RotEW = +0deg
View on 20230818 file
The above match is good enough, we need to remember that stone 27 also has an artefact (the 3D laser scan does not fully match the photo), which needs to be solved first.

Positioning whole 3D laser scan

Visually no change from the 3D scenery callanish1_Readjusted20230817, This is also expected as there was no adjustment made.
We need to compare this with the photo:
Cnoc and Turso on photo


A new model has been made to determine, which only gives a slight difference from the first model. This results in an average vertical transform of:
Transvert = +24cm
TransEW  = +0cm
TransNS  = +0cm

Fourth iteration

The third iteration (based on callanish1_Readjusted20230818) did not provide the correct apparent altitude of Cnoc an Turso. The following sections provide the results of version callanish1_Readjusted20230818-2.

Azimuth

RotVertCon = +0deg

Apparent altitude

RotEW= +0deg

Positioning whole 3D laser scan

Transvert = +0cm (for now this is ok-ish).

Cnoc and Turso in
        STellarium

This 10' could be a transform into the East-West direction of:

TransEW = -50cm at the end this was changed to TransEW = -30cm
TransNS  = +0cm

Fifth iteration

The fourth iteration (based on callanish1_Readjusted20230818-2) did not provide the correct east-west transform of Cnoc an Turso. The following sections provide the results of version callanish1_Readjusted20230818-3.

Azimuth

RotVertCon = +0deg

Apparent altitude

RotEW = +0deg

Positioning whole 3D laser scan

Transvert = +13cm

Cnoc and Turso in
        STellarium

An extra 4' could be a transform into the West direction of TransEW  = -20cm, but this will mesh up the rest of Cnoc an Turso's skyline. So no TransEW = +0cm

Instead of this a TransNS  = +18cm will be performed.

Summary of results of fifth iteration

Here is the overall resulting overview of fifth iteration (right clicking the picture enlarges it):
Overal result of iteration5 5
Some findings of an overlay of Stellarium screen grab (light green/white/black) with photo (DSCF8618.jpg: slightly rotated, orangy, yellow, darker green, brown borders):

Sixth iteration

The fifth iteration (based on callanish1_Readjusted20230818-3) did not provide the correct vertical and east-west transform of Cnoc an Turso. The following sections provide the results of version callanish1_Readjusted20230818-4.

Azimuth

RotVertCon = +0deg

Apparent altitude

RotEW = +0deg

Positioning whole 3D laser scan

Transvert = +0cm
TransEW  = +0cm
TransNS  = -18cm (this amount would result in an 0.5arcmin reducing the seen width of far away stones).

Cnoc and Turso in STellarium
Some findings:

Seventh iteration

The sixth iteration (based on callanish1_Readjusted20230818-4) did not provide the correct vertical and east-west transform of Cnoc an Turso. The following sections provide the results of version callanish1_Readjusted20230821.

Azimuth

RotVertCon = +0deg

Apparent altitude

RotEW = +0deg

Positioning whole 3D laser scan

Transvert = +0cm
TransEW  = +0cm
TransNS  = +0cm

Overview of iterations


Iterations from initial 3D scenery
1st*
2nd
3rd
4th
5th
6th
7th
230505
230817 230818 230818-2 230818-3 230818-4 230821
Start
RotVert
[deg]
0
-0.184
-0.184 -0.184 -0.184 -0.184 -0.184
RotEW
[deg]
0
-0.118
-0.088
-0.088 -0.088 -0.088 -0.088
TransEW
[cm]
0
0
0
0
-30 -30 -30
Transvert
[cm]
0
-44
-44 -20
-20 -7
-7
TransNS
[cm]
0
0
0
0
0 +18
0
Proposed RotVert
[deg]
-0.184
+0
+0
+0
+0 +0 +0
RotEW
[deg]
-0.118
+0.03
+0
+0
+0 +0 +0
TransEW
[cm]
+0
+0
+0
-30
+0
+0 +0
Transvert
[cm]
-44
+0
+24
+0
+13
+0 +0
TransNS
[cm]
+0
+0 +0 +0 +18
-18
+0
The initial 3D scenery is callanish1_Readjusted_20230505.

Experiences

Overall accuracy

We have been able to position the 3D laser scan properly within the 3D scenery. The accuracy is around 1 or 2 arcmins (the Moon's azimuth looks to have somewhat lager standard deviation: 6arcmin. this is due to inaccurate timing).

Sequencing of adjustments

The best sequence of adjustments, by reducing interdependencies, of rotations and transforms is:

Reducing the standard deviation of Moon's azimuth due to timing

The Moon on the July 30th/31st photos was somewhat overexposed; large exposure time (around 20sec); and there were cloudy skies; and thus blurry contours of the Moon, which caused the eperienced (large) standard deviation of ~0.1deg. A few methods could help us here:
  1. An exposure time of less than 1 sec would give more crisp touch, vanish, reappear and release moments of stone and Moon (less movement blur of Moon); exposure time must be such that the Moon's contour is just visible against stone contours. Zoom-in in such a way that there are some 10 stones visisble (FOV~10deg). Clear skies also make crisp photots, but we don't have that in hand. Use binoculars to determine the touch/vanish/reappear/release moments.
  2. A video (with timestamp in picture), this would be some 60 minutes of continuous video (not over-exposed for the Moon).
  3. Using binoculars (as a kind of theodolite) and a stopwatch (on a sync-ed phone); will make sure one gets the touch and release moments of stone and Moon more accurately. 
  4. Other?

Method 1 will be utilised in the next Moon path.

Determining remaining rotation and transform

Of course there are still a transform (Cnoc an Turso's DSM in North-South direction: TransNS) and rotation (3D laser scan around North-South axis: RotNS) possible; these are not yet investigated as these can't really be determined using the camera location at stone 8. One would need a camera location at stone 33 or 23 (and times of resp. set or rise events of a celestial object).
A realistic TransNS can't really be determined (as the effect of this is marignal on celestial directions).
The rotation RotNS will not have effect on the Cnoc an Turso's DSM, more on the positioning of 3D laser scan with the celestial object.

Artefacts in the 3D laser scan

A few stones in the 3D laser scan have some triangulation artefacts (these were found as they were handy for aligning the celestial object: red areas); stone 32 (error some 2arcmin: due to possibly wrong normal of some triangles); stone 26 (error some 2 to 3arcmin: missing left side top and small bit on the right side top); stone 27 (error some 2 to 3arcmin: missing left side top); and stone 28 (has a mushroomed top).
Artefacts in 3D scenery stones
These errors make up a part the accuracy of the whole 3D scenery (expected to be around 1 arcmin), so they are not that serious except if these missing stone contours are used for defining 'touching' moments. Upto now no stone contour that were missing, were used.

Position of stone 33A (resolved)

A check needs to be done about the position of stone 33A in the 3D laser scan (by making a photo of the east row of stones: 33A to 30). The position of that stone does not map the skyline made by Ponting (1981, Fig. 2.10) and looks not to match sometimes between the 3D scenery and a skyline photo. A photo check (DSCF8791, FOV 53deg and stones 33A to 30 in the middle of photo) has been done and the locations of stones 33A to 30 are mapping the 3D scenery's.

Replace skyline in direction of View B (resolved)

A SRTM 1" based skyline is not accurate enough in the direction of View B. A DSM for that skyline has been included with good results. Permission has been gotten (Oct. 2nd, 2023) from bluesky to utilised this DSM.

Acknowledgments

I would like to thank the following people for their help and constructive feedback: Emma Rennie, Georg Zotty and all other unmentioned people. Any remaining errors in methodology or results are my responsibility of course!!! If you want to provide constructive feedback, let me know.

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Major content related changes: July 31, 2023